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	<title>matte-painting &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/matte-painting/</link>
	<description>Feed of posts on WordPress.com tagged "matte-painting"</description>
	<pubDate>Mon, 06 Oct 2008 20:33:09 +0000</pubDate>

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<title><![CDATA[CHRIS MADE ME A CASTLE]]></title>
<link>http://promisetangeman.wordpress.com/?p=522</link>
<pubDate>Wed, 03 Sep 2008 04:22:06 +0000</pubDate>
<dc:creator>promise</dc:creator>
<guid>http://promisetangeman.fr.wordpress.com/2008/09/02/chris-made-me-a-castle/</guid>
<description><![CDATA[Hey look!! chris loope from Yellowidesign made me a castle. haha. no he didnt actually. its a proced]]></description>
<content:encoded><![CDATA[<p>Hey look!! chris loope from <a href="http://http://yellowidesign.wordpress.com/2008/08/26/set-extension-after-effects/">Yellowidesign</a> made me a castle. haha. no he didnt actually. its a procedure that will be used for a video coming up at cornerstone. amazing technique. you can view his commentary on the link above. </p>
<p><a href="http://promisetangeman.files.wordpress.com/2008/09/setb4.jpg"><img class="alignnone size-large wp-image-523" src="http://promisetangeman.wordpress.com/files/2008/09/setb4.jpg?w=499" alt="" width="499" height="280" /></a></p>
<p><a href="http://promisetangeman.files.wordpress.com/2008/09/setafter.jpg"><img class="alignnone size-large wp-image-524" src="http://promisetangeman.wordpress.com/files/2008/09/setafter.jpg?w=499" alt="" width="499" height="280" /></a></p>
<p><a href="http://promisetangeman.files.wordpress.com/2008/09/photo1after1.jpg"><img class="alignnone size-large wp-image-526" src="http://promisetangeman.wordpress.com/files/2008/09/photo1after1.jpg?w=500" alt="" width="500" height="281" /></a></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/rJH2-2bfYGs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/rJH2-2bfYGs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[matte painting]]></title>
<link>http://artinist.wordpress.com/?p=21</link>
<pubDate>Sat, 23 Aug 2008 00:03:09 +0000</pubDate>
<dc:creator>semun</dc:creator>
<guid>http://artinist.fr.wordpress.com/2008/08/23/matte-painting/</guid>
<description><![CDATA[bir resmin matte painting sayılması için bir dönemi ya da dünya üzerinde var olmayan bir yeri ]]></description>
<content:encoded><![CDATA[<p>bir resmin matte painting sayılması için bir dönemi ya da dünya üzerinde var olmayan bir yeri yansıtıyor olması gerekir.<br />
yani her manzara resmi matte painting değildir.<br />
aslında her kesilmiş biçilmiş ve üstüste kolaj yapılmış, bikaç efektle cilalanmış photoshop çıktısı da matte painting değildir.</p>
<p>ama fotoğraflarla kurulmuş bir altyapı üzerine sarf edilmiş  emek ile ortaya çıkan gerçekçi görüntüler matte painting'dir.</p>
<p>sinema endüstrisinde bu çizimler, boyamalar cam üzerine tatbik edilir, hatta sette derinlik / 3boyutlu ortam elde etmek için birden fazla cam kullanılır.</p>
<p>örnek olarak</p>
<p>http://www.mattepainting.org/</p>
<p><a href="http://www.mattepainting.org/vb/picture.php?albumid=1&#38;pictureid=37"><img class="alignnone" src="http://www.mattepainting.org/vb/picture.php?albumid=1&#38;pictureid=37" alt="" width="600" height="247" /></a></p>
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<title><![CDATA[Matte Painting - Flood Movie]]></title>
<link>http://yellowidesign.wordpress.com/?p=295</link>
<pubDate>Thu, 14 Aug 2008 05:13:03 +0000</pubDate>
<dc:creator>cloope</dc:creator>
<guid>http://yellowidesign.fr.wordpress.com/2008/08/13/matte-painting-flood-movie/</guid>
<description><![CDATA[Ok, I knew that matte painting was hard, but I really didn&#8217;t know how tedious it could be unti]]></description>
<content:encoded><![CDATA[<p>Ok, I knew that matte painting was hard, but I really didn't know how tedious it could be until I tried one. I learned a lot of lessons with this first attempt and I am ready to get started for real now. I am open for comments and suggestions... Thanks for taking a look.</p>
[caption id="" align="aligncenter" width="544" caption="my very first matte painting."]<a href="http://yellowidesign.blackoutgraphics.com/flood_001b_1800.jpg"><img class="    " src="http://yellowidesign.blackoutgraphics.com/flood_001b_1800.jpg" alt="my very first matte painting." width="544" height="270" /></a>[/caption]
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<title><![CDATA[Maciej Kuciara Concept Art]]></title>
<link>http://hellocolor.wordpress.com/?p=176</link>
<pubDate>Tue, 12 Aug 2008 08:59:45 +0000</pubDate>
<dc:creator>hellocolor</dc:creator>
<guid>http://hellocolor.fr.wordpress.com/2008/08/12/maciej-kuciara-concept-art/</guid>
<description><![CDATA[
Maciej Kuciara Creates some stunning concepts: sketches, matte paintings etc. It&#8217;s massive!
]]></description>
<content:encoded><![CDATA[<p><a href="http://www.maciejkuciara.com/"><img class="size-full wp-image-177" src="http://hellocolor.wordpress.com/files/2008/08/kuciara.jpg" alt="Maciej Kuciara" width="450" height="226" /></a></p>
<p><a title="Maciej Kuciara" href="http://www.maciejkuciara.com/" target="_blank">Maciej Kuciara</a> Creates some stunning concepts: sketches, matte paintings etc. It's massive!</p>
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<title><![CDATA[Digital Painting]]></title>
<link>http://caligraffiti.wordpress.com/?p=958</link>
<pubDate>Sat, 09 Aug 2008 21:13:34 +0000</pubDate>
<dc:creator>Uno de Oliveira</dc:creator>
<guid>http://caligraffiti.fr.wordpress.com/2008/08/09/digital-painting/</guid>
<description><![CDATA[Gastando o tempo ocioso nos feeds da vida, achei algumas ilustrações que sempre me fazem ficar de ]]></description>
<content:encoded><![CDATA[<p>Gastando o tempo ocioso nos feeds da vida, achei algumas ilustrações que sempre me fazem ficar de boca aberta. São ilustrações produzidas em programas como Photoshop, que parecem pitadas com pincel. Fico pensando como seria Salvador Dali ou Michelangelo com essas ferramentas que temos hoje. Provavelmente o teto da Capela Sistina seria pintado no Painter, gravado em um HD externo e plotado numa máquina Xerox.</p>
<p>Enfim, voltando ao assunto, tais ilustrações mostram que ao contrário do que muitos pensam, o computador não veio só para facilitar a vida dos designers e ilustradores. Os desenhos levaram semanas para serem produzidos tamanha complexidade das composições e o detalhamento do traço. Apreciem!</p>
<p><a href="http://caligraffiti.files.wordpress.com/2008/08/marta_dahlig_01.jpg"><img class="aligncenter size-full wp-image-961" src="http://caligraffiti.wordpress.com/files/2008/08/marta_dahlig_01.jpg" alt="" width="540" height="746" /></a><br />
<!--more--><br />
<a href="http://caligraffiti.wordpress.com/files/2008/08/kunkka_02.jpg"><img class="aligncenter size-full wp-image-960" src="http://caligraffiti.wordpress.com/files/2008/08/kunkka_02.jpg" alt="" width="540" height="720" /></a><br />
<a href="http://caligraffiti.wordpress.com/files/2008/08/ruanjia_05.jpg"><img class="aligncenter size-full wp-image-963" src="http://caligraffiti.wordpress.com/files/2008/08/ruanjia_05.jpg" alt="" width="540" height="777" /></a><br />
<a href="http://caligraffiti.wordpress.com/files/2008/08/pavel_lagutin_01.jpg"><img class="aligncenter size-full wp-image-962" src="http://caligraffiti.wordpress.com/files/2008/08/pavel_lagutin_01.jpg" alt="" width="540" height="747" /></a><br />
<a href="http://caligraffiti.wordpress.com/files/2008/08/wen_m_01.jpg"><img class="aligncenter size-full wp-image-959" src="http://caligraffiti.wordpress.com/files/2008/08/wen_m_01.jpg" alt="" width="540" height="789" /></a></p>
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<title><![CDATA[Tutorials | Matte Painting Roundup]]></title>
<link>http://flashenabled.wordpress.com/?p=1894</link>
<pubDate>Fri, 25 Jul 2008 19:18:44 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/07/25/tutorials-matte-painting-roundup/</guid>
<description><![CDATA[There are great works around the web using this awesome technique called matte painting. If you want]]></description>
<content:encoded><![CDATA[<p>There are great works around the web using this awesome technique called matte painting. If you want to improve your skills on this, take a look to the following tutorials and try to complete them.</p>
[caption id="attachment_1895" align="aligncenter" width="400" caption="Distant Shores"]<a href="http://www.3dm3.com/tutorials/mattepainting/distant_shores/"><img class="size-full wp-image-1895" src="http://flashenabled.wordpress.com/files/2008/07/distant-shores.jpg" alt="Distant Shores" width="400" height="170" /></a>[/caption]
[caption id="attachment_1896" align="aligncenter" width="400" caption="Making Fire Energy"]<a href="http://cg-india.com/tutorials/photoshop/photoshop_tutorial_mattepainting.html"><img class="size-full wp-image-1896" src="http://flashenabled.wordpress.com/files/2008/07/making-fire-energy.jpg" alt="Making Fire Energy" width="400" height="176" /></a>[/caption]
[caption id="attachment_1897" align="aligncenter" width="400" caption="Winter"]<a href="http://www.3dm3.com/tutorials/mattepainting/winter/"><img class="size-full wp-image-1897" src="http://flashenabled.wordpress.com/files/2008/07/winter.jpg" alt="winter" width="400" height="175" /></a>[/caption]
<p><!--more--></p>
[caption id="attachment_1898" align="aligncenter" width="400" caption="Fantasy digital matte painting "]<a href="http://www.digitalartsonline.co.uk/tutorials/index.cfm?featureID=1629"><img class="size-full wp-image-1898" src="http://flashenabled.wordpress.com/files/2008/07/fantasy-digital-matte-painting.jpg" alt="Fantasy digital matte painting " width="400" height="170" /></a>[/caption]
[caption id="attachment_1899" align="aligncenter" width="400" caption="Making of The Hidden City"]<a href="http://www.3dtotal.com/team/Tutorials_3/making_of_the_hidden_city/images/making_of_the_hidden_city01.asp"><img class="size-full wp-image-1899" src="http://flashenabled.wordpress.com/files/2008/07/making-of-the-hidden-city.jpg" alt="Making of The Hidden City" width="400" height="137" /></a>[/caption]
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<title><![CDATA[Tutorials | The "Making of" - Awesome!!!]]></title>
<link>http://flashenabled.wordpress.com/?p=1682</link>
<pubDate>Thu, 26 Jun 2008 22:59:47 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/06/26/tutorials-the-making-of-awesome/</guid>
<description><![CDATA[The bellow articles will show you the behind scenes of some of the best artwork in the web.

In this]]></description>
<content:encoded><![CDATA[<p>The bellow articles will show you the behind scenes of some of the best artwork in the web.</p>
<p><img class="alignnone size-full wp-image-1679" src="http://flashenabled.wordpress.com/files/2008/06/making-of-environment-concept.jpg" alt="Making Of Environment Concept" width="425" height="148" /></p>
<p><span class="style11">In this "making of" stepped article, you will learn some fantasy art work using matte painting techniques.</span></p>
<p><!--more--></p>
<p><a href="http://www.3dtotal.com/tutorials/environment_concept/" target="_blank">Read Article</a></p>
<p><img class="alignnone size-full wp-image-1680" src="http://flashenabled.wordpress.com/files/2008/06/the-making-of-the-decline-of-babel-myth-e28093-jacobsen-wa.jpg" alt="The Making of The Decline of Babel Myth – Jacobsen War" width="425" height="145" /></p>
<p><em>The concept of this artwork was inspired by the famous movie Bladerunner in which, you can see amazing futuristic cityscapes. I always was fascinated by huge cities with thousand of buildings everywhere. When, I went in New York City last summer for Vacations after the Siggraph Convention in Boston, I decided to go on top of the empire State Building with my digital camera and I took hundreds of photos, from different angles. I finally chose 3 photos from of the West view of Manhattan to do this personal project during the winter season. My first idea was simply to increase the height of the foreground buildings by adding towers and antennas, but as I was working, I switched my mind and decided to add ships, far cities, bridges and new rivers.</em></p>
<p><a href="http://www.3dtotal.com/tutorials/babel_myth/" target="_blank">Read Article</a></p>
<p><img class="alignnone size-full wp-image-1681" src="http://flashenabled.wordpress.com/files/2008/06/making-of-the-lost-world-temple-of-nature.jpg" alt="Temple of Nature" width="425" height="144" /></p>
<p>Shows you the creative process behind the image as well as some general guidelines and advices.</p>
<p><a href="http://www.3dtotal.com/tutorials/lost_world/" target="_blank">Read Article</a></p>
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<title><![CDATA[Notes on a Massive Crowd Simulation Pipeline]]></title>
<link>http://joplaete.wordpress.com/?p=31</link>
<pubDate>Tue, 24 Jun 2008 23:10:53 +0000</pubDate>
<dc:creator>joplaete</dc:creator>
<guid>http://joplaete.fr.wordpress.com/2008/06/25/notes-on-a-massive-crowd-simulation-pipeline/</guid>
<description><![CDATA[As promised, in this post I will talk about how to use Massive Crowd Simulation software in a projec]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">As promised, in this post I will talk about how to use Massive Crowd Simulation software in a project pipeline based upon the experience I built up doing the Path To War group project where I had to solve several crowd shots. I will not go in depth into how massive works, agent brain building or explain every step I took in detail. Rather I will pick out some specific issues and techniques I came along using the tool. This document assumes you know what Massive is, what it does and its internal workflow. <a title="Path To War" href="http://joplaete.wordpress.com/2008/03/18/path-to-war/" target="_blank">Watch the Film.</a></p>
<p><strong>Pipeline<br />
</strong>Before I address some more specific issues I’d like to sketch out the overall pipeline we’ve set up to pull off the project as after all one of the biggest challenges in using Massive Crowd Software was to get it integrated into our university pipeline and set up a decent workflow with other 3d tools. We had quite a lot of software involved on the project with Softimage XSI at the core, Massive Prime for crowd simulation, E-On Vue for the natural environment creation/vegetation and Apple Shake as 2d compositing tool. Next to those there was also Autodesk Maya and Motion builder for the motion capture pipeline and Z-Brush for the character artists as sculpting/texturing tool. Because of the various software we were rendering out of three  different renderers being Mental Ray for xsi shots, Renderman for crowds and the Vue internal renderer for the environments. The overall pipeline is shown schematically in figure 1.<br />
<img src="http://www.plaete.com/blog/massive/pipeline.jpg" alt="Pipeline" /><br />
Figure 1. Path To War overall pipeline.</p>
<p style="text-align:justify;">In general, the core of the pipeline was XSI, this is where the previs was done and the cameras and terrains got placed to be then transferred over to other tools. Also all the modeling, texturing and animation of the close up hero shots were done using XSI. However, the initial idea of having straight a way communication between XSI and Massive did not work out as well as planned. Multiple prove of concepts of bringing over rig and animation data had various positive but also negative results and proved in the end that unfortunately we could not rely on this. Also as the project was on a very tight (8 week) deadline (including learning the tool, setting up the pipeline and finishing off), there was no time to develop custom tools to solve certain issues. Therefore we brought in Autodesk Maya where Massive was initially written for (pipeline wise) and used this as a platform in between Massive and other software.</p>
<p style="text-align:justify;"><strong>Models and Textures</strong><br />
A fairly straight-forward part of the pipeline was the transfer of the character/props models and textures as this worked perfectly fine by getting OBJ files with uv information for the accompanying textures out of XSI straight into Massive. To prevent crashing the engine or overloading the renderer with a big amount of agents we had the models in 3 levels of detail. For long shots we had a low polygon version that contained around 4000 polygons. More close up/medium shots had a slightly more detailed model and the hero shots (rendered out of XSI) had the full high polygon model with z-brush displacement maps, etc. It was important though to keep the models fairly low poly for Massive but also to have the possibility to switch to a higher level of detail as agents came closer to the camera. This could be accomplished using the level of detail functionality inside Massive.</p>
<p style="text-align:justify;"><strong>Motion Capture</strong><br />
As the project progressed we quickly found out we definitely needed to bring in motion capture to fill up the Massive motion trees with realistic animation and let our animators concentrate on the hero acting shots in XSI. This brings me to an interesting bit which is how the actual motion capture pipeline worked. After a few tests with our xsi-based rigs I decided to leave them for solely XSI purposes and build a new rig that would fit better into the Maya pipeline. After various testing and looking at the motion capture pipeline it seemed most stable to reverse engineer the process and build the actual crowd rig in Massive itself and export it back out to Maya (.ma) from which it could then go back and forth to Motion Builder to apply the motion capture animation. Bringing that animation back into Maya and export it as a .ma for Massive made it very convenient to import actions for the agents. Once imported into Massive, I used the action editor to prepare the actions for use in the brain. Something I’d like to point out that kept me busy for a bit is to remove the global translation and rotation curves from the action in the action editor to make the brain able to drive those based upon its calculations.<br />
<img src="http://www.plaete.com/blog/massive/motiontree.jpg" alt="Motion Tree" /></p>
<p style="text-align:justify;">Further, to get some hand animated actions into massive, we’ve built some FK shadow rigs in XSI which mimicked the Massive rigs we had in Maya. This way we were able to FK-wise transfer XSI animation data on the XSI rig through the shadow rigs into Maya and from there into Massive. Which we didn’t really use in the end as we chose to render all the hero characters out of XSI and composite them in with the crowds.</p>
<p style="text-align:justify;"><strong>Camera</strong><br />
Because the terrain got rendered out of Vue, hero characters out of XSI and the crowd characters out of Massive, it was very important to get all geometry and cameras lined up. The best way to do this appeared to be to take the camera from XSI to Maya via the FBX format and then import it into Massive out of a .ma file (figure 3). Using an xsi-vue plug-in we were then able to take that same XSI camera into Vue and render out the background plates from the exact same perspective. The terrain geometry was imported into Massive using the OBJ format to have the agent interact with it but only the agents were rendered out from Massive. To keep the simulation as light as possible it was good to cut up the terrain for different shots and only import the parts needed for certain shots.</p>
<p style="text-align:justify;"><img src="http://www.plaete.com/blog/massive/camera.jpg" alt="Camera" /><br />
Figure 3. Camera pipeline xsi-&#62;Maya-&#62;Massive.</p>
<p style="text-align:justify;"><strong>Rendering</strong><br />
For the rendering I took advantage of the Massive passes based set up approach towards Renderman compliant renderers. We exported the RIB files out of Massive and rendered them out with Prman. We did have to do some post processing on the RIB files though to get them to render out as we wanted by adding attributes and changing them towards our linux based renderfarm. Several python scripts were developed to remove windows path names and change the massive.dll reference into a .so one.</p>
<p style="text-align:justify;">The passes produced out of Massive - Prman were a diffuse pass (figure 4), specular pass, ambient occlusion and a variation pass. Originally, we tried depth map shadows but it was hard to get a decent pass out so an ambient occlusion pass was needed to stick the agents to the ground when composited onto the background plates. Since the ray traced ambient occlusion on a lot of agents (+300) crashed the renderer, a script had to be developed to split up the AO RIB files which were then rendered out to multiple AO files per frame (figure 5) and combined back together in compositing.</p>
<p><img src="http://www.plaete.com/blog/massive/renderpasses1.jpg" alt="Render Passes" /></p>
<p style="text-align:justify;">Figure 4. Passes.</p>
<p style="text-align:justify;">Another pass we’ve called the variation pass (figure 6)  was pretty interesting and helped the final output a lot. Since we didn’t have much time to create a big amount of character variations, we used this pass to pull more variation in the crowd in compositing. Technically it’s just a constant shader which get passed a random argument value between 0.2 and 0.8 defined by a massive agent variable. Make sure to pass on the random value from the agent and so on a RIB level as randomizing inside the shader would give you ‘noise’ agents which is not what you want. This way we had a pass of all agents having a random grayscale value which the compositers could use to pull more variation into the crowds. In the end a lot depended on the compositors to make it all work together since the terrains were rendered with the Vue renderer, the hero characters with Mental Ray out of XSI and the crowds with Prman. So out of massive we had only the crowd agents which were then composited into the terrain which was rendered out in separate layers to achieve the best integration. Another thing to take into account when rendering out using this approach is not to render the terrain out of Massive but do use it as a masking object to occlude agents that are behind the terrain.</p>
<p style="text-align:justify;"><img src="http://www.plaete.com/blog/massive/variation.jpg" alt="Variation pass" /><br />
Figure 6. Variation pass.</p>
<p><strong> Randomized Agent Setup</strong><br />
When doing a crowd simulation one of the most important things is to take care not to give away similarity or patterns in your crowd. Next to the additional variation pass at render/compositing stage we tried to address this problem as much as possible by making variations of the character models and textures. We ended up having 2 different Viking base models which both got 4 modeling sub variations and 4 texture variations plus also 4 different weapon props. This was all combined into 1 agent which had some randomized agent variables tied into a massive option node.<br />
Looking at the movie you might join my opinion that the Viking crowd looks a bit more dynamic and randomized then the Egyptian one. This is solely due to the fact that we had 2 base models in that Viking crowd and only in the Egyptian crowd. Though there were 2 model variations, 4 texture variations and different props assigned to those Egyptian warriors, this variation could not live up to having 2 different source models also having this sub variation.</p>
<p style="text-align:justify;">Of course, randomizing your animation is vital as well. Maybe even more then visual pattern appearances, movement patterns are spot very easily and give away your crowd quickly. So it’s good to keep this in mind when preparing/directing your motion capture session to go for as much various motion as possible. For example capturing multiple different run cycles for the same run motion and randomize those in between your agents is a good way to go. Next to that putting a slightly random variable onto your action playback speed gives really nice results too. As we hadn’t much time to prepare our motion capture session we came out of it with good but slightly not enough data so we went in and manually changed some of the basic run loops slightly and randomized that playback rate in the agents brains to get a more natural feel to the overall movement.</p>
<p style="text-align:justify;"><strong>Directing the Agents Movement and Flow</strong><br />
The most interesting interaction that had to be taken care off inside of Massive was the terrain. We had trees on the terrain rendered out of Vue which had to be avoided by the agents but obviously were not apparent inside massive. Something simple but which helped a lot for this was the feature in Massive to put an image as your viewports background. So I  brought in the terrain and camera for the shot and putted the Vue rendered out backplate image as viewport background to start matching up and to find out how to place/direct the agents. Next to that some dummy geometry was placed on the terrain where the trees supposed to be to get them avoided nicely by the agents vision.</p>
<p style="text-align:justify;">In the end the brain made the agents do the following: follow the terrain topology including banking and tilting them to the tangent; avoid each other based upon sound emission and flock them back together when wandering to far off; follow a flow field for the general running direction; getting random actions applied and blended onto the agents; randomize the playback rates of the actions for variety. Of course, lots of tweaking and testing was involved to get the crowd behaviour to work well but I was very happy in the end to use Massive for this which definitely provided some very good features to combine all these behaviours and keep a lot of control over what you are doing without the need to go into heavy programming. Figure 5 gives an overview of all forces working on the agents and as you see it can get quite tricky as you get opposite forces pushing them away from each other and pulling them back together which makes it necessary to go in and tweak the behaviour on a per shot basis.</p>
<p><img src="http://www.plaete.com/blog/massive/forces.jpg" alt="Forces" /><br />
Figure5. Agent Forces.</p>
<p style="text-align:justify;">One thing I did miss in Massive though is the ability to go in and direct a single agent or a ‘make agent independent and tweak brain’ function. As all your agents, or at least groups of them, share the same brain it is sometimes hard to deal with that annoying one that is not doing what it should do. I ended up deleting those agents out or changing their start position to attempt to adjust their behaviour which is a pretty tedious process and finally some were even masked out in compositing.</p>
<p style="text-align:justify;">
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kx6PJdjO5_g'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/kx6PJdjO5_g&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p style="text-align:justify;">
<p style="text-align:justify;">As I mentioned before, integrating Massive into our project pipeline was one of the biggest challenges on the project. It is a great tool for what it does with artificial intelligence and crowd simulation but it requires some investigation and testing to get it to work properly. I hope reading this might give you some directions on how to integrate it on your project. I do not assume this is the ultimate way but it was sure close to the best way with the out of the box solutions. Contacting some industry companies and speaking to other Massive users it appeared that lots of them develop in house tools around it to fit it into their pipelines. Any comments or suggestions on this are very welcome.</p>
<p style="text-align:justify;">Jo</p>
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<title><![CDATA[Tutorials | Create Greate Grunge ]]></title>
<link>http://flashenabled.wordpress.com/?p=1647</link>
<pubDate>Fri, 20 Jun 2008 21:16:23 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/06/20/tutorials-create-greate-grunge/</guid>
<description><![CDATA[Here are some cool grunge tutorials. Here you will find some matte painting, how to create your own ]]></description>
<content:encoded><![CDATA[<p>Here are some cool grunge tutorials. Here you will find some matte painting, how to create your own brushes, filter vector effects and a cool grunge background.</p>
<p><a href="http://www.time2photoshop.com/complete-guide-to-makign-fractal-brushes"><img class="alignnone size-full wp-image-1648" src="http://flashenabled.wordpress.com/files/2008/06/grunge-1.jpg" alt="" width="425" height="160" /></a></p>
<p><!--more--></p>
<p><a href="http://www.adobetutorialz.com/articles/2943/3/Urban-city-scene-on-grunge-background"><img class="alignnone size-full wp-image-1649" src="http://flashenabled.wordpress.com/files/2008/06/grunge-2.jpg" alt="" width="425" height="160" /></a></p>
<p><a href="http://www.abduzeedo.com/displace-filter-vector-effects"><img class="alignnone size-full wp-image-1650" src="http://flashenabled.wordpress.com/files/2008/06/grunge-3.jpg" alt="" width="425" height="160" /></a></p>
<p><a href="http://www.cgarena.com/freestuff/tutorials/photoshop/urban/index.html"><img class="alignnone size-full wp-image-1651" src="http://flashenabled.wordpress.com/files/2008/06/grunge-4.jpg" alt="" width="425" height="160" /></a></p>
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<title><![CDATA[Tutorials | 4 Matte Painting: How to Awesome articles]]></title>
<link>http://flashenabled.wordpress.com/?p=1625</link>
<pubDate>Wed, 18 Jun 2008 19:39:44 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/06/18/tutorials-4-matte-painting-how-to-awesome-articles/</guid>
<description><![CDATA[
A dark art or simply a craft to be mastered? Whatever your preconceptions, these tips from five wor]]></description>
<content:encoded><![CDATA[<p><a href="http://www.computerarts.co.uk/tutorials/3d__and__animation/digital_matte_painting"><img class="alignnone size-full wp-image-1626" src="http://flashenabled.wordpress.com/files/2008/06/digital-matte-painting.jpg" alt="Digital matte painting - Tutorial 1" width="425" height="161" /></a></p>
<p>A dark art or simply a craft to be mastered? Whatever your preconceptions, these tips from five world-class matte painters and 3D World should guide you towards the light...</p>
<p><a title="View Tutorial" href="http://www.computerarts.co.uk/tutorials/3d__and__animation/digital_matte_painting" target="_blank"><strong>View Tutorial</strong></a></p>
<p><a href="http://www.3dm3.com/tutorials/mattepainting/london-museum/index.php"><img class="alignnone size-full wp-image-1627" src="http://flashenabled.wordpress.com/files/2008/06/digital-matte-painting-2.jpg" alt="" width="425" height="162" /></a></p>
<p>The challenge in this tutorial was to show the museum in a future destroyed world. A plate was provided and the contest had 3 major steps: cleaning the plate, make a set extension about 50% bigger than the provided plate and finally the mattepaint.<!--more--></p>
<p><strong><a title="View Tutorial" href="http://www.3dm3.com/tutorials/mattepainting/london-museum/index.php" target="_blank">View Tutorial</a></strong></p>
<p><a href="http://oreilly.com/catalog/photoretouchadn/chapter/ch06.pdf"><img class="alignnone size-full wp-image-1628" src="http://flashenabled.wordpress.com/files/2008/06/digital-matte-painting-3.jpg" alt="" width="425" height="161" /></a></p>
<p>Among the many special effects techniques that are used in the film industry, matte painting is the cheapest solution. It is also the most commonly used when it is necessary to put in a decor that does not exist.</p>
<p><strong><a href="http://oreilly.com/catalog/photoretouchadn/chapter/ch06.pdf" target="_blank">View Tutorial</a></strong></p>
<p><a href="http://www.digitalartsonline.co.uk/tutorials/index.cfm?featureid=1677&#38;pn=1"><img class="alignnone size-full wp-image-1629" src="http://flashenabled.wordpress.com/files/2008/06/digital-matte-painting-4.jpg" alt="" width="425" height="161" /></a></p>
<p>Matte painting master Sarel Theron reveals how you can create a photo-realistic 3D scene from a 2D image in a matter of minutes.</p>
<p><strong><a href="http://www.digitalartsonline.co.uk/tutorials/index.cfm?featureid=1677&#38;pn=1" target="_blank">View Tutorial</a></strong></p>
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<title><![CDATA[Matte Painting]]></title>
<link>http://psartdigital.wordpress.com/?p=14</link>
<pubDate>Thu, 12 Jun 2008 21:57:09 +0000</pubDate>
<dc:creator>psdigital</dc:creator>
<guid>http://psartdigital.fr.wordpress.com/2008/06/12/matte-painting/</guid>
<description><![CDATA[
]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://psartdigital.files.wordpress.com/2008/06/teruel.jpg"><img class="alignnone size-full wp-image-15 aligncenter" src="http://psartdigital.wordpress.com/files/2008/06/teruel.jpg" alt="" width="510" height="369" /></a></p>
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<title><![CDATA[Hudson City - Dylan Cole]]></title>
<link>http://dijitalsanat.wordpress.com/?p=3</link>
<pubDate>Tue, 10 Jun 2008 14:20:40 +0000</pubDate>
<dc:creator>dijitalsanat</dc:creator>
<guid>http://dijitalsanat.fr.wordpress.com/2008/06/10/hudson-city-dylan-cole/</guid>
<description><![CDATA[
© Dylan Cole
]]></description>
<content:encoded><![CDATA[<p><img src="http://img296.imageshack.us/img296/2637/fb22lz2.jpg" alt="" width="600" height="326" /></p>
<p>© <a title="Dylan Cole Studio" href="http://www.dylancolestudio.com/" target="_blank">Dylan Cole</a></p>
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<title><![CDATA[meow meow]]></title>
<link>http://aimeecherie.wordpress.com/?p=62</link>
<pubDate>Wed, 04 Jun 2008 22:20:35 +0000</pubDate>
<dc:creator>aimeecherie</dc:creator>
<guid>http://aimeecherie.fr.wordpress.com/2008/06/04/meow-meow/</guid>
<description><![CDATA[So i have created this, i think ive done a good job on creating an antarctic feel, i was thinking of]]></description>
<content:encoded><![CDATA[<p>So i have created this, i think ive done a good job on creating an antarctic feel, i was thinking of adding a few animals in to finish the image!</p>
<p><a href="http://aimeecherie.files.wordpress.com/2008/06/polar.jpg"><img class="alignnone size-medium wp-image-61" src="http://aimeecherie.wordpress.com/files/2008/06/polar.jpg?w=300" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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<title><![CDATA[David Luong - Matte Painting]]></title>
<link>http://caligraffiti.wordpress.com/?p=612</link>
<pubDate>Sun, 01 Jun 2008 00:00:23 +0000</pubDate>
<dc:creator>Uno de Oliveira</dc:creator>
<guid>http://caligraffiti.fr.wordpress.com/2008/05/31/david-luong-matte-painting/</guid>
<description><![CDATA[Eu estava procurando algum curso online de matte painting, e acabei achando no CGSociety informaçõ]]></description>
<content:encoded><![CDATA[<p><a href="http://caligraffiti.wordpress.com/files/2008/05/tal_022_003_comp2.jpg"></a>Eu estava procurando algum curso online de matte painting, e acabei achando no <a href="http://workshops.cgsociety.org/courses/000062/">CGSociety</a> informações sobre o curso e o trabalho de David Luong. Este, com toda certeza é  um dos melhores ilustradores e artistas do cinema <span style="text-decoration:line-through;">blockbuster</span> americano, entre seu portifólio estão Superman Returns, Uma Noite no Museu, entre outros...<br />
Suas composições impressionam pelo realismo e a beleza da sua paleta de cores. O curso se baseia nas teorias de ilustração, modelagem e aplicação 3D e composição de efeitos, e como pré-requisito, conhecimento em Photoshop, After Effects, Nuke, Maya e/ou 3D Studio Max.</p>
<p>Pena que o curso já rolou, agora é ficar de olho esperando o próximo.</p>
<p><img class="aligncenter size-full wp-image-613" src="http://caligraffiti.wordpress.com/files/2008/05/tok-comp-highres1.jpg" alt="" width="554" height="375" /></p>
<p><img class="aligncenter size-full wp-image-620" src="http://caligraffiti.wordpress.com/files/2008/05/tok-bs-original1.jpg" alt="" width="554" height="375" /></p>
<p><!--more--><img class="aligncenter size-full wp-image-616" src="http://caligraffiti.wordpress.com/files/2008/05/hel_264_320-comp.jpg" alt="" width="504" height="378" /></p>
<p><img class="aligncenter size-full wp-image-617" src="http://caligraffiti.wordpress.com/files/2008/05/hel_264_320-original.jpg" alt="" width="504" height="378" /></p>
<p><img class="aligncenter size-full wp-image-614" src="http://caligraffiti.wordpress.com/files/2008/05/hel_264_170_comp2.jpg" alt="" width="504" height="378" /></p>
<p><img class="aligncenter size-full wp-image-615" src="http://caligraffiti.wordpress.com/files/2008/05/hel_264_170-original2.jpg" alt="" width="504" height="378" /></p>
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<title><![CDATA[sooo.]]></title>
<link>http://aimeecherie.wordpress.com/?p=58</link>
<pubDate>Fri, 23 May 2008 12:17:31 +0000</pubDate>
<dc:creator>aimeecherie</dc:creator>
<guid>http://aimeecherie.fr.wordpress.com/2008/05/23/sooo-2/</guid>
<description><![CDATA[soo using the things i learnt from that tutorial, (which is alot and it helped me with plug-ins heap]]></description>
<content:encoded><![CDATA[<p>soo using the things i learnt from that tutorial, (which is alot and it helped me with plug-ins heaps) i decided i want to create a snowy looking scene,</p>
<p><a href="http://aimeecherie.files.wordpress.com/2008/06/middasaay.jpg"><img class="alignnone size-medium wp-image-59" src="http://aimeecherie.wordpress.com/files/2008/06/middasaay.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>I think this kinda looks snowy lol, although i was thinking of adding a plug-in that made the water icy or something like that.</p>
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<title><![CDATA[do doo]]></title>
<link>http://aimeecherie.wordpress.com/?p=57</link>
<pubDate>Tue, 20 May 2008 13:56:05 +0000</pubDate>
<dc:creator>aimeecherie</dc:creator>
<guid>http://aimeecherie.fr.wordpress.com/2008/05/20/do-doo/</guid>
<description><![CDATA[ive been looking around and i found this tutorial, and i didnt really know you could do a beach in t]]></description>
<content:encoded><![CDATA[<p>ive been looking around and i found this tutorial, and i didnt really know you could do a beach in terragen but i thought i'd give it a go,</p>
<p class="MsoNormal"><span lang="EN-AU">http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=541</span></p>
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<title><![CDATA[Bloody Mary]]></title>
<link>http://photoshopcooking.wordpress.com/?p=111</link>
<pubDate>Sun, 18 May 2008 15:40:02 +0000</pubDate>
<dc:creator>kristofverschueren</dc:creator>
<guid>http://photoshopcooking.fr.wordpress.com/2008/05/18/bloody-mary/</guid>
<description><![CDATA[
Bloody Mary is not a typical nurse. She&#8217;s dangerous, looks innocent, but she&#8217;s good in ]]></description>
<content:encoded><![CDATA[<p><a href="http://photoshopcooking.wordpress.com/files/2008/05/bloody-mary-wp.jpg"><img class="aligncenter size-medium wp-image-108" src="http://photoshopcooking.wordpress.com/files/2008/05/bloody-mary-wp.jpg?w=300" alt="Bloody Mary" width="300" height="200" /></a></p>
<p>Bloody Mary is not a typical nurse. She's dangerous, looks innocent, but she's good in her favorite stuff: giving lethal injections. The patient is half man/half robot and is having the time of his life, for the short time what's left for him. Because of his activity, his machinehead is smoking, he's definitely hot. He has a bodyguard, always looking for the unexpected to be happen. He too is not aware of Bloody Mary, only you know now what's going to happen. Will she succeed in her job? The picture is a matte painting. I photographed the people and the bed. All the rest is painted and rendered in photoshop: walls, floor, city, sky, airplane, pipe, screen...</p>
<p>Original file: 7020x4680 pixels, 300 pixels/inch</p>
<p>Details:</p>
<p><a href="http://photoshopcooking.wordpress.com/files/2008/05/details_bloody-mary.jpg"><img class="alignnone size-full wp-image-110" src="http://photoshopcooking.wordpress.com/files/2008/05/details_bloody-mary.jpg" alt="" width="500" height="2666" /></a></p>
<p>The making of:</p>
<p><a href="http://photoshopcooking.wordpress.com/files/2008/05/making-of-bloody-mary.jpg"><img class="alignnone size-full wp-image-109" src="http://photoshopcooking.wordpress.com/files/2008/05/making-of-bloody-mary.jpg" alt="" width="500" height="4333" /></a></p>
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<title><![CDATA[Matte Painting]]></title>
<link>http://caligraffiti.wordpress.com/?p=541</link>
<pubDate>Tue, 13 May 2008 10:14:48 +0000</pubDate>
<dc:creator>Uno de Oliveira</dc:creator>
<guid>http://caligraffiti.fr.wordpress.com/2008/05/13/matte-painting/</guid>
<description><![CDATA[Essa técnica é uma das mais utilizadas em cenários virtuais e concepts para cinema e televisão.]]></description>
<content:encoded><![CDATA[<p>Essa técnica é uma das mais utilizadas em cenários virtuais e concepts para cinema e televisão. Quem não lembra das fantásticas cenas de paisagem do Senhor dos Anéis?? Pois é, aquilo é Matte Painting.</p>
<p>Esse estilo vem evoluindo com o cinema, e antigamente ainda com os filmes em preto e branco, cenas com fundos de desenhos eram muito usadas com a intenção de montar um cenário virtual mágico, dando um outro valor para a cena. Atualmente, diversos artistas no mundo fazem desse estilo de pintura uma das mais belas formas de design e expressão artística já conhecidos. Munidos (na maioria das vezes) de Photoshop e tablets/cintiqs, esses caras conseguem resultados surreais do ponto de vista artístico. É a pintura digital, caracterizada por uma revolução da informática que troca os pinceis e tintas pela canetinha e o monitor.</p>
<p>Lembro que quando cheguei para trabalhar na Globo, fiquei de boca aberta com um cara chamado <a href="http://betocampos.deviantart.com/">Beto Campos</a>. A sua agilidade e a beleza de seus desenhos me fizerem repensar sobre a ilustração, e a forma de encarar os programas gráficos. Numa manhã ele estava começando um esboço, e depois do almoço já tinha um desenho magnífico (que para ele nunca estava pronto) no seu desktop. Abaixo uma de suas ilustrações.</p>
<p><img class="size-full wp-image-542" src="http://caligraffiti.wordpress.com/files/2008/05/landscape_globo_by_betocampos.jpg" alt="" width="655" height="424" /></p>
<p>Foi aí então que na minha humilde experiência, fui tentar fazer algo parecido, mas utilizando um outro estilo de Matte Painting, com imagens estáticas dispostas em diferentes planos, além de uns efeitos de pluggins e animação de câmera. Essa técnica pode ser elaborada de diversas formas, com a introdução de objetos 3D, pinturas ou simplismente recorte de imagens. O vídeo abaixo foi feito para o programa "A Turma do Didi" com o briefing de ser um <em>stock shot</em> para uma cena do Renato Aragão em um castelo do Frankstein. O bom de fazer esse projeto é ficar atento com os detalhes, o equilíbrio de cores e contrastes, sem a preocupação de chegar à um realismo absoluto. A liguagem do programa é essa, um grafismo real e infantil trazendo para a tela magia dos efeitos especiais. Desculpe pela resolução, mas é o que o You Tube me oferece...</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/YGg7bLC0t3U'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/YGg7bLC0t3U&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><!--more--></p>
<p>Para saber mais sobre essa técnica, existe um fórum de Matte Painting com ilustrações dos principais artistas do mundo, além de tutoriais sobre o assunto. Acesse <a href="http://www.mattepainting.org/">mattepaintig.org</a> e se deslumbre com imagens que com certeza fariam belos papéis de parede em sua máquina.</p>
<p><a href="http://caligraffiti.files.wordpress.com/2008/05/743.jpg"></a></p>
<p><img class="aligncenter size-full wp-image-544" src="http://caligraffiti.wordpress.com/files/2008/05/735.jpg" alt="" width="655" height="275" /></p>
<p><img class="aligncenter size-full wp-image-543" src="http://caligraffiti.wordpress.com/files/2008/05/743.jpg" alt="" width="655" height="309" /></p>
<p><img class="aligncenter size-full wp-image-546" src="http://caligraffiti.wordpress.com/files/2008/05/739.jpg" alt="" width="655" height="331" /></p>
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<title><![CDATA[Journées Portes Ouvertes dans le campus universitaire]]></title>
<link>http://etribart.wordpress.com/?p=17</link>
<pubDate>Thu, 08 May 2008 17:33:52 +0000</pubDate>
<dc:creator>etribart</dc:creator>
<guid>http://etribart.fr.wordpress.com/2008/05/08/journees-portes-ouvertes-dans-le-campus-universitaire/</guid>
<description><![CDATA[
Vous serez dans le campus universitaire de e-tribArt pour :

un enseignement en ligne adapté à ch]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/6skSxVhJPr0'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/6skSxVhJPr0&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style="font-family:verdana;font-size:small;">Vous serez dans le campus universitaire de e-tribArt pour :<br />
</span></p>
<p class="MsoNormal"><span style="font-family:Verdana;font-size:small;">un enseignement en ligne adapté à chacun :</span></p>
<p class="MsoNormal"><span style="font-family:Verdana;font-size:small;">- Modularité des cursus et des cours</span></p>
<p class="MsoNormal"><span style="font-family:Verdana;font-size:small;">- Planning d’apprentissage en fonction des contraintes de l’étudiant : cours du soir, cours enregistrés pour une écoute dans un temps choisi sur ordinateur ou sur plateforme mobile.</span></p>
<p><span style="font-family:Verdana;"><span style="font-size:small;">- Suivi personnalisé des cours et de l'apprentissage par la réalisation de projets construit en groupe de travail. Echanges collaboratifs et participatifs.</span></span></p>
<p>- Utilisation en permanence des moyens pédagogiques : média thèque, bibliothèque, ressource thèque, de manière raisonnée et intélligente grâce à des moteurs d'inférences.</p>
<p>Rencontre directe avec les professionnels ( médias, studios de prod, éditeurs) présents sur le campus universitaire et qui peuvent se trouver à l'autre bout de la planète.</p>
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<title><![CDATA[Header Image # 22]]></title>
<link>http://ravensbourne.wordpress.com/?p=164</link>
<pubDate>Mon, 05 May 2008 22:39:55 +0000</pubDate>
<dc:creator>satoridork</dc:creator>
<guid>http://ravensbourne.fr.wordpress.com/2008/05/05/header-image-22/</guid>
<description><![CDATA[
&#8216;Lost World&#8217; by matte painter Tiberius Viris.  His work is featured in the current 2D A]]></description>
<content:encoded><![CDATA[<p><a href="http://ravensbourne.files.wordpress.com/2008/05/tiberius_viris_sm.jpg"><img src="http://ravensbourne.wordpress.com/files/2008/05/tiberius_viris_sm.jpg" alt="Lost World" width="500" height="90" class="alignleft size-full wp-image-165" /></a><br />
'Lost World' by matte painter <a href="http://suirebit.kingofhouston.com/index.html">Tiberius Viris</a>.  His work is featured in the current <a href="http://www.2dartistmag.com/">2D Artist magazine</a>.  There's a free sample issue download <a href="http://www.2dartistmag.com/lite_issues/april_2008.zip">here</a>. (16Mb dl)</p>
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<title><![CDATA[Scene Stealer (Prologue)]]></title>
<link>http://davidpascucci.wordpress.com/2008/05/04/scene-stealer-prologue/</link>
<pubDate>Sun, 04 May 2008 03:48:53 +0000</pubDate>
<dc:creator>davidpascucci</dc:creator>
<guid>http://davidpascucci.fr.wordpress.com/2008/05/04/scene-stealer-prologue/</guid>
<description><![CDATA[Opening titles and prologue of the short film, &#8220;Scene Stealer,&#8221; written and directed by ]]></description>
<content:encoded><![CDATA[<p>Opening titles and prologue of the short film, "Scene Stealer," written and directed by Richard Kilroy.</p>
<p>This sequence is a composite of filmed elements, 3D animation and visual effects.<br><br><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/HiTK_jftRRE'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/HiTK_jftRRE&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Scene Stealer]]></title>
<link>http://davidpascucci.wordpress.com/2008/04/15/scene-stealer/</link>
<pubDate>Tue, 15 Apr 2008 08:07:23 +0000</pubDate>
<dc:creator>davidpascucci</dc:creator>
<guid>http://davidpascucci.fr.wordpress.com/2008/04/15/scene-stealer/</guid>
<description><![CDATA[Clip from the short film, &#8216;Scene Stealer&#8217; - directed by Richard Kilroy.
Read about Richa]]></description>
<content:encoded><![CDATA[<p>Clip from the short film, 'Scene Stealer' - directed by Richard Kilroy.<br />
Read about Richard's next film "A Marvelous Life" at ...<br />
http://www.myspace.com/amarvelouslife<br><br><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/XTPIiDwsHQc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/XTPIiDwsHQc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Matte Painting]]></title>
<link>http://aimeecherie.wordpress.com/?p=54</link>
<pubDate>Sun, 18 May 2008 17:07:00 +0000</pubDate>
<dc:creator>aimeecherie</dc:creator>
<guid>http://aimeecherie.fr.wordpress.com/2008/05/18/matte-painting/</guid>
<description><![CDATA[I really enjoy creating scenes, this is something that i thought was really fun, soooo i researched ]]></description>
<content:encoded><![CDATA[<p>I really enjoy creating scenes, this is something that i thought was really fun, soooo i researched it a bit and found a tutorial on making beaches, and i was thinking of doing that for my matte painting.</p>
<p>though i really like this image.</p>
<p><a href="http://aimeecherie.files.wordpress.com/2008/06/image_2.jpg"></a></p>
<p style="text-align:center;"><img class="alignnone size-medium wp-image-55 aligncenter" src="http://aimeecherie.wordpress.com/files/2008/06/image_2.jpg?w=300" alt="" width="300" height="225" /></p>
<p style="text-align:center;">Though i feel i cant really add anything to it. but it looks really cool anyway.</p>
<p style="text-align:center;">
<p style="text-align:center;">
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