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	<title>therecom &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/therecom/</link>
	<description>Feed of posts on WordPress.com tagged "therecom"</description>
	<pubDate>Mon, 06 Oct 2008 12:49:43 +0000</pubDate>

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<title><![CDATA[Social Psychology of Racism in Virtual Worlds]]></title>
<link>http://bellamemoir.wordpress.com/?p=67</link>
<pubDate>Mon, 29 Sep 2008 16:19:57 +0000</pubDate>
<dc:creator>Bella Yan</dc:creator>
<guid>http://bellamemoir.fr.wordpress.com/2008/09/29/social-psychology-of-racism-in-virtual-worlds/</guid>
<description><![CDATA[Check it out: research by Northwestern University professors Paul Eastwick and Wendi Gardner says t]]></description>
<content:encoded><![CDATA[<p>Check it out: research by Northwestern University professors Paul Eastwick and Wendi Gardner says that racist assumptions and norms in real life follow us into virtual worlds.  In their recently published article, "Is it a game? Evidence for social influence in the virtual world" (<em><a href="http://www.informaworld.com/smpp/content~db=all?content=10.1080/15534510802254087" target="_blank">Social Influence</a>,</em> vol. 4), Eastwick and Gardner used two tactics (foot-in-the-door and door-in-the-face - see more on this at the <a href="http://arstechnica.com/news.ars/post/20080911-researchers-find-racism-translates-to-virtual-worlds-as-well.html" target="_blank">Arstechnica review</a> of this research article). They attempted to get avatars in <a href="http://www.there.com/" target="_blank">There.com</a> to show reactions to their ploys of asking for help -- from avatars that were purposely created very dark or very light -- a strategy that they describe in the article abstract as "targeting both self-perception and reciprocity norms."  Ultimately, the article abstract states that "the race of the avatar requesting help impacted the success of the door-in-the-face compliance technique, raising the specter that real-world racial biases may also emerge in virtual environments."  One of the most wonderful parts of this project is that the researchers involved undergraduate students in the discussions of their findings and thanked "Doug Medin's Psychology 423 class for their insightful comments on earlier drafts on this paper."<a href="http://bellamemoir.files.wordpress.com/2008/09/bella.jpg"><img class="size-full wp-image-70 alignright" title="bella" src="http://bellamemoir.wordpress.com/files/2008/09/bella.jpg" alt="Bella as African" width="218" height="202" /></a></p>
<p>When Bella Yan wore an African skin for several months last spring, I got the impression that her large stature made an even more powerful statement in the gatherings in <a href="http://www.secondlife.com" target="_blank">Second Life</a>.  Certainly, her presence made an impact on those who observed her, but I did not get any particularly pointed comments or experienced any slights as a result of her new skin. </p>
<div class="mceTemp">Perhaps it is because there are so many more avatars in Second Life than in <a href="http://www.there.com" target="_blank">There.com</a> - and those who participate in SL tend to be more successful in entrepreneurial ventures, from education to the arts, from humanitarian causes to business.  Just looking at the front pages of these two virtual worlds' websites seems to me to show that SL allows a far greater flexibility in creating the look of an avatar.  Perhaps their research could be replicated in SL - but I wonder if their results would be the same in a diverse world of polyglots?</div>
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<title><![CDATA[There.com Update Coming September 16th]]></title>
<link>http://deleight.wordpress.com/?p=8</link>
<pubDate>Fri, 12 Sep 2008 09:08:12 +0000</pubDate>
<dc:creator>deleight</dc:creator>
<guid>http://deleight.fr.wordpress.com/2008/09/12/therecom-update-coming-september-16th/</guid>
<description><![CDATA[I just finished reading the forums at There.com and saw an announcement about the next client update]]></description>
<content:encoded><![CDATA[<p>I just finished reading the forums at There.com and saw an announcement about the next client update!  </p>
<p>Here is the text of the announcement (with some of my own notes thrown in, in blue):</p>
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<td class="postSubject"><span style="color:#ff6600;"><strong>There Closed for Client and Server Release Tuesday, 9/16</strong></span></td>
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<p class="post"><em>Members-<br />
</em></p>
<p class="post"><em>We will be closed for extended maintenance to release a new client and new server code to There, on Tuesday, September 16, 2008. We will close at the regular time for daily maintenance, and will reopen by 4:00pm PDT. As always, we will open as soon as the cluster is ready.</em></p>
<p><em>This release includes many client and server related performance fixes, including:</p>
<p></em><em>1) Race Zone fixes </em><span style="color:#000080;">&#60;-- These are some great improvements... will greatly improve lapping/racing experiences</span><em><br />
2) Faster Zone Loading </em><span style="color:#000080;">&#60;-- Always a good thing :P</span><em><br />
3) Shoutcast fix </em><span style="color:#000080;">&#60;-- Music improvements always a good thing in my book</span><em><br />
4) Customizable Vehicle Auction Enhancements </em><span style="color:#000080;">&#60;-- Very good thing... I like to try things in auction before I buy them... now if I ever get myself a customizable vehicle I will be able to try before I buy with parts for it<em> </em></span><em></em></p>
<p><em>We are also releasing:</p>
<p></em><em>1) Mannequins </em><span style="color:#000080;">&#60;-- cool idea for designers especially to show off their clothing items</span><em><br />
2) Welcome Walkway </em><span style="color:#000080;">&#60;-- A HUGE thumbs up on this one... saw this in beta and it is totally awesome!  Be sure to check it out the first week while it will be open for everyone to take a look.</span><em><br />
3) Coca Cola Music Mixer </em><span style="color:#000080;">&#60;-- Looked at this in beta briefly... no opinion quite yet</span><em><br />
4) Scion Pool Lounge </em><span style="color:#000080;">&#60;-- Will have to check this out, just to see what it looks like if nothing else</span><em><br />
5) New Individual islands </em><span style="color:#000080;">&#60;-- First I've heard of this one... worth investigating for sure</span><em></em></p>
<p><em>Thank you for your patience while we perform this update.</p>
<p></em><em>- There Engineering</em></p>
<p class="post"> </p>
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<title><![CDATA[Avatars are racist, too]]></title>
<link>http://ryanblitstein.wordpress.com/?p=81</link>
<pubDate>Tue, 09 Sep 2008 16:51:02 +0000</pubDate>
<dc:creator>Ryan</dc:creator>
<guid>http://ryanblitstein.fr.wordpress.com/2008/09/09/avatars-are-racist-too/</guid>
<description><![CDATA[New research out of Northwestern University indicates that racial biases crop up even in virtual wor]]></description>
<content:encoded><![CDATA[<p>New <a href="http://www.informaworld.com/smpp/content~content=a901492271~db=all">research</a> out of Northwestern University indicates that racial biases crop up even in virtual worlds. They showed that the race of an experimenter's avatar (at least in the <a href="http://en.wikipedia.org/wiki/Door-in-the-face_technique">door-in-the-face</a> technique) makes a difference in how people act.</p>
<p>Why is the National Science Foundation spending money to investigate virtual worlds? Well, millions of people are already <span style="text-decoration:line-through;">wasting</span><a href="http://www.techcrunch.com/2007/06/20/virtual-goods-the-next-big-business-model/">spending</a> billions of dollars in these alternate realities, and we really don't know much about the sociological or psychological dynamics within them. A couple weeks ago, I actually had a barely worth-mentioning discussion (in real life) with <a href="http://johnnysagansdancemarathon.blogspot.com/">Johnny Sagan</a> about the future of Second Life, There.com (where this experiment was conducted), etc.</p>
<p>The basic argument was whether people really would spend more and more time in these virtual worlds as years went by. He said yes, they allowed people to live in what is essentially a waking dream and be incredibly creative, and that's too enticing to not do. (Apologies to Johnny for oversimplifying in the cause of brevity.) I don't entirely disagree, but I still think there's no way to predict whether Second Life will become a key part of everyday life (like email), a significant but not dominant activity (Facebook), or a very successful niche product (like World of Warcraft or Dungeons &#38; Dragons before it). I just see too much desiret for authenticity, even among people who aren't part of the vast cultural elite liberal conspiracy. Regardless, these things clearly aren't going to go away, and it's well worth studying them.</p>
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<title><![CDATA[Nurien est lancé]]></title>
<link>http://gromike.wordpress.com/?p=1497</link>
<pubDate>Thu, 04 Sep 2008 04:37:37 +0000</pubDate>
<dc:creator>mpc2006</dc:creator>
<guid>http://gromike.fr.wordpress.com/2008/09/04/nurien-est-lance/</guid>
<description><![CDATA[

]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/VBsa_wVO3bI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/VBsa_wVO3bI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/D4Cr0m52hHM'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/D4Cr0m52hHM&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Chat, Social Media and Virtual Worlds]]></title>
<link>http://jasonschaeffer.wordpress.com/?p=381</link>
<pubDate>Fri, 22 Aug 2008 03:25:33 +0000</pubDate>
<dc:creator>jasonschaeffer</dc:creator>
<guid>http://jasonschaeffer.fr.wordpress.com/2008/08/22/chat-social-media-and-virtual-worlds/</guid>
<description><![CDATA[How do these three mediums converge in the coming year(s)?
While IM, text and email are firmly plant]]></description>
<content:encoded><![CDATA[<p>How do these three mediums converge in the coming year(s)?</p>
<p>While IM, text and email are firmly planted into our daily rituals (unless you are under the age of 21, where communication is via a social network site). Recently, the question of this convergence bubbled to the surface as I spoke with a 17 year old and found out he and his friends rarely, if never, used their email accounts? His group of friends, not unlike other people his age, supposedly converse via the platforms such as Facebook. You dont use email I asked?</p>
<p>Is this a tidal shift in user adoption or a "stage of life" whereas once the late teens and early collegiate kids hit the work world, their email address will become indespensible...like the rest of us? Or, will Facebook (or fill in the blank social media platform supplant email and its ilk to become the connectivity factor that is dominant?</p>
<p><img class="alignnone size-large wp-image-385" src="http://jasonschaeffer.wordpress.com/files/2008/08/facebookvc.jpg?w=500" alt="" width="500" height="353" /></p>
<p>Thinking more on this subject, if social media becomes the entry point to the web and THE platform for communcation, then a more personalized experience will gradually morphy/evolve from the static experience of today. Thus, virtual worlds (or elements of these experiences - games, sticky apps, personalization via avatars, etc) will make their way into the mainstream dialogue.</p>
<p>Thus, I took a look at a few of the virtual worlds that are teeming with small, but very active users. Sites such as <a href="http://www.gaia.com/" target="_blank">Gaia</a> with their bobble heads focusing on the early teen market with their sticky casual games made me think the casual game market is going to continue to explode.  <a href="http://www.clubpenguin.com/" target="_blank"></a></p>
<p><a href="http://www.clubpenguin.com/" target="_blank">Club Penguin</a>, geared towards the 6-14 year old was not that interesting but then again I wasnt the target demo! <a href="http://www.hangout.net/" target="_blank">Hangout.net</a> and the ability to personalize one's "room" was intriguing in that its controlled experience, ie one room (unlike Second Life's free for all) suggested personalization for the college dorm set.</p>
<p><a href="http://www.there.com/" target="_blank">There.com</a> which was geared towards late teens, provided hip avatars that personified the zeitgeist of that age bracket - wanting to be someone much cooler than reality!  <a href="http://www.habbo.com/" target="_blank">Habbo</a> was another interesting site that focused on the early teen market and had an active chat community. I wont touch on <a href="http://secondlife.com/" target="_blank">Second Life</a>, arguably the most profound and social developed of all sites with its DYI model and functioning currency.</p>
<p>Other sites caught my attention, like <a href="http://www.moove.com/" target="_blank">Moove</a> with its edgy avatars seemingly geared towards an older audience. <a href="http://www.activeworlds.com/" target="_blank"></a></p>
<p><img class="alignnone size-large wp-image-382" src="http://jasonschaeffer.wordpress.com/files/2008/08/moove.jpg?w=500" alt="" width="500" height="360" /></p>
<p><a href="http://www.activeworlds.com/" target="_blank">Active Worlds</a> was another DYI build and linux based for the more sophisticated EE amongst us. <a href="http://zwinky.smileycentral.com/download/index.jhtml?partner=ZJxdm128&#38;pg=dl_inst&#38;ref=http%3A//www.zwinky.com/" target="_blank">Zwinky</a>, which was <a href="http://sev.prnewswire.com/computer-electronics/20070430/CLM06030042007-1.html" target="_blank">bought by IAC</a> was geared entirely at the tween girl market. Other sites that hit my radar were <a href="http://www.stardoll.com/en/" target="_blank">Stardoll</a> for the late teen demo, whose consumption oriented fashionista behaviors seemed the most likely for ecommerce based revenue streams. <a href="http://www.kaneva.com/" target="_blank">Kaneva</a> with their edgy avatars had a high "cool" factor.</p>
<p>Google's <a href="http://www.lively.com/html/landing.html" target="_blank">Lively</a> (which I couldnt access since they dont support Mac based OS....annoying) is a must see at this point, despite a lack of fanfare from those I know who have toyed with their app. <a href="http://www.meez.com/" target="_blank">Meez</a>, a site with 3d avatars and games was another site speaking to the interactivity of entertainment and personalization,</p>
<p><img class="alignnone size-large wp-image-383" src="http://jasonschaeffer.wordpress.com/files/2008/08/meez1.jpg?w=500" alt="" width="500" height="334" /></p>
<p>Sites that I plan to review are <a href="http://us.cyworld.com/" target="_blank">Cyworld</a> and Roma Victor (an <a href="http://en.wikipedia.org/wiki/Roma_Victor" target="_blank">MMORPG</a> based on Hadrian's wall and Rome;  where in 2007, corporal <a href="http://www.roma-victor.com/news/press/showpr.php?pr=060323a" target="_blank">punishment</a> was instituted amongst its players for crimes against others for misdeeds).</p>
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<title><![CDATA[List of 50 Virtual Worlds video tour - itsReal]]></title>
<link>http://aplink.wordpress.com/?p=1092</link>
<pubDate>Thu, 07 Aug 2008 09:30:04 +0000</pubDate>
<dc:creator>aplink</dc:creator>
<guid>http://aplink.fr.wordpress.com/2008/08/07/list-of-50-virtual-worlds-video-tour-itsreal/</guid>
<description><![CDATA[Earlier I posted that 345million has been invested in Virtual Worlds this year - this movie Initiall]]></description>
<content:encoded><![CDATA[<p>Earlier I posted that 345million has been invested in Virtual Worlds this year - this movie Initially posted at <a href="http://www.marketingfacts.nl/berichten/20080806_metaverse_tour_2008/" target="_blank">marketfactnl</a> - has been translated (close to) below for this part of the world... When i first starting hearing about Second Life in 2006 - much has happened in the space - this video is a tour of some of the virtual properties around today - Google Lively &#38; Twinity appear so the video is coolly current--</p>
<p style="padding-left:30px;"><span style="font-family:Verdana,Helvetica,Arial;"><span style="font-size:12px;"> Virtual Worlds in the near future are going to play an increasing role in our lives. The fact that Google with Google Lively its first footsteps in the digital universe continues, suggests that more has happened than just a new gimmick. The number of virtual worlds is also growing. Most of the virtual worlds in the Netherlands we hear nothing or very little about. Yet another far-from-us-bed-show? Gary Hayes is currently engaged in an investigation into virtual worlds and he has recorded his journey on YouTube. This provides a seven-minute film in which 50 virtual worlds pass the revue.</span></span></p>
<p>Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Move, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler , Virtual Ibiza… Are you on your journey?</p>
<p style="padding-left:30px;">On his site <a href="http://www.personalizemedia.com" target="_blank">Gary</a> also refers to a beautiful visual of the <a href="http://www.personalizemedia.com/wp-content/uploads/2008/08/kzero_svw_sector.jpg" target="_blank">Examination Kzero where several virtual worlds in a useful overview (jpg)</a> are plotted against each other.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/0CijdlYOSPc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/0CijdlYOSPc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>EVERYONE should be doing videos</p>
<p>- I have seen this video 3 times before reading the content above - <a href="http://www.linkedin.com/in/aplink">andrew peters aka aplink</a></p>
<p>PS: <a href="http://www.redlightcenter.com/" target="_blank">theRedlightcentre</a> missed a debute in the video - i wonder why ?</p>
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<title><![CDATA[Virtual Greats : gestion de produits derivés virtuels des stars]]></title>
<link>http://gromike.wordpress.com/?p=1420</link>
<pubDate>Fri, 11 Jul 2008 02:23:53 +0000</pubDate>
<dc:creator>mpc2006</dc:creator>
<guid>http://gromike.fr.wordpress.com/2008/07/11/virtual-greats-gestion-de-produits-derives-virtuels-des-stars/</guid>
<description><![CDATA[ 

Virtual Greats est une filiale de l’agence Millions of Us qui a pour objectif de monétiser de]]></description>
<content:encoded><![CDATA[<p> </p>
<p><a href="http://gromike.files.wordpress.com/2008/07/virtualgreat3.jpg"><img class="aligncenter size-full wp-image-1421" src="http://gromike.wordpress.com/files/2008/07/virtualgreat3.jpg" alt="" width="274" height="122" /></a></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Virtual Greats est une filiale de l’agence Millions of Us qui a pour objectif de monétiser des produits dérivés d’artistes dans 60 mondes virtuels. Les premiers artistes signés sont Justin Timberlake, Elvis Presley Enterprises, Snoop Dogg, Paris Hilton, Raven Symone, Tila Tequila et l’incroyable Hulk. La customisation va de l’avatar entier aux détails tels que coupe de cheveux, ligne de vêtements, animations diverses, les expressions ou phrases cultes...</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Un premier accord avec Gaia Online qui compte 5 millions de visiteurs uniques a été signé.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"><span> </span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The inspiration for Virtual Greats came when I realized that this was a $1.5 billion market without any high-value copyrighted material," said Reuben Steiger, CEO of Millions of Us</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/CCxmBOQ9feA'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/CCxmBOQ9feA&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style="font-size:10pt;font-family:Verdana;"><a href="http://www.virtualgreats.com/index.php">Virtual Greats</a></span></p>
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<title><![CDATA[Interview with Steve Victorino - There.com]]></title>
<link>http://theanalyticsguru.wordpress.com/?p=185</link>
<pubDate>Sun, 20 Apr 2008 23:02:43 +0000</pubDate>
<dc:creator>Marshall Sponder</dc:creator>
<guid>http://theanalyticsguru.fr.wordpress.com/2008/04/20/interview-with-steve-victorino-therecom/</guid>
<description><![CDATA[While I was attending Virtual Worlds 2008 in Manhattan a few weeks ago I did an interview with Steve]]></description>
<content:encoded><![CDATA[<p>While I was attending Virtual Worlds 2008 in Manhattan a few weeks ago I did an interview with <a href="http://www.ventrella.com/There/index.html">Steve Victorino of There.com</a> which I didn't really get a chance to write up till now.  I don't generally take notes because I find I can't really concentrate on what people are saying to me while also focusing on jotting down what they're saying to me.   If it were a matter of just recording what is being said, a recording or podcast would do better than my approach - but if you want insight and synthesis of the information, stick with me.</p>
<p>There.com is located in San Mateo, and perhaps, if I had time, I'd go over to their offices when I'm in San Francisco in a few weeks for Emetrics Summit.<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/PL2DmAr2gtM'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/PL2DmAr2gtM&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span><br />
Victorino has been with There.com since the beginning, he's the president and COO of Makena Tchnologies that runs the platform.  I didn't really have a sense of the internal operations at There.com, or so much how There.com is different, better, worse than any other Virtual World Platform I saw at Virtual Worlds 2008, but I did have a spirited conversation with him on marketing, philosophy and how virtual worlds are evolving - how brand is more powerful in virtual worlds, perhaps, than in the real 3D World.</p>
<p>I found it to be a very interesting conversation that lasted a full half hour and it gave me the desire to find out more about There.com.</p>
<p style="text-align:center;">
<p>We also talked about <a href="http://www.nytimes.com/2007/12/07/business/media/07adco.html?_r=1&#38;oref=slogin">CC Metro and Coke 2.0</a>, one of the branding worlds that There.com set up for Coke, but all the worlds that are set up in There.com and vMTV (Makena Technologies runs both platforms) are PG-13, unlike Second Life, which can have all kinds of content.  In other words, There.com is soposed to be safe to bring you kid to, to bring anyone to, while other platforms might have content that needs to be restricted.  According to the New York Times:</p>
<blockquote><p>Coke is introducing its online island within a larger virtual world site called <a href="http://there.com/" target="_">there.com</a> that tries to filter out unsavory content. The company that operates there.com, Makena Technologies, uses software to censor user postings for foul language and employs a team of people to filter out content that might infringe on copyrights or fall outside a PG-13 rating. Makena, of San Mateo, Calif., says that these practices make its site desirable to advertisers.</p>
<p>At CC Metro, Coca-Cola customers can buy clothing and accessories for their avatars using reward points culled from codes on Coke bottle caps, which can also be used at <a href="http://mycokerewards.com/" target="_">mycokerewards.com</a>. Customers can dress up their avatars as they move them around the island.</p>
<p>“It’s really bringing the offline world, where you’re drinking our products, and the online worlds together,” said Carol Kruse, vice president for global interactive marketing at the Coca-Cola Company.</p></blockquote>
<p>One of the things I noticed is how There.com audits the creation of "user generated content" before allowing it to appear in their virtual world environments.</p>
<p>BTW, last year, at Virtual Worlds 2007, I attended a <a href="http://www.webmetricsguru.com/2007/03/lunch_with_therecom.html">Lunch with There.com</a> and wrote about the <a href="http://www.webmetricsguru.com/2007/04/essence_of_cocacola.html">Essence of Coca-Cola</a> and did a painting about Branding in Virtual Worlds being more powerful than real world advertising (which disturbed me, in a way) - here's the painting I did last year:</p>
<div style="text-align:center;"><img src="http://www.webmetricsguru.com/uploads/Branding%20is%20more%20powerful%20in%20Second%20Life%20than%20in%20the%20real%20world-thumb.jpg" alt="Branding%20is%20more%20powerful%20in%20Second%20Life%20than%20in%20the%20real%20world.jpg" width="460" height="338" /></div>
<div style="text-align:center;"></div>
<blockquote>
<div style="text-align:left;"><span><a href="http://adweek.blogs.com/photos/uncategorized/2007/04/18/coke.jpg"><img style="float:right;width:196px;height:146px;margin:0 0 5px 5px;" src="http://adweek.blogs.com/adfreak/images/2007/04/18/coke.jpg" border="0" alt="Coke" /></a></p>
<blockquote><p>"....Now, with the help of Joe Jaffe’s agency, <a href="http://crayonville.com/"><span style="color:#003366;">crayon</span></a>, Coke has launched a contest, called <a href="http://www.virtualthirst.com/"><span style="color:#003366;">Virtual Thirst</span></a>, to design the perfect vending machine for Second Life. Rather than dispense Coke bottles, the company wants the machine to emit the “essence” of Coke—i.e., “refreshment, joy, unity, experience.” (If that sounds a little vague, at least it’s low-calorie.) A couple of video entries are posted at <a href="http://www.youtube.com/watch?v=Qjx4uh4UNeU"><span style="color:#003366;">Virtual Thirst’s YouTube page</span></a>—in these, the machines mostly give off music and light (though one offers “experiences” like a dude spinning on his head in a fire pit). All of them would look even better if I had some virtual weed. More at <a href="http://www.jaffejuice.com/2007/04/virtual_thirst.html"><span style="color:#003366;">Jaffe Juice</span></a>."</p></blockquote>
<p></span></div>
</blockquote>
<p>So, I gave this interview my "all" trying to summarize both Steve Victorino and my feelings about what goes on in Virtual Worlds including There.com and what they're doing with Coke.</p>
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<title><![CDATA[Toyota lance Metapolis]]></title>
<link>http://gromike.wordpress.com/?p=1311</link>
<pubDate>Thu, 17 Apr 2008 21:51:12 +0000</pubDate>
<dc:creator>mpc2006</dc:creator>
<guid>http://gromike.fr.wordpress.com/2008/04/17/toyota-lance-metapolis/</guid>
<description><![CDATA[Après ses campagnes pour la scion dans second life et There.com, Toyota lance son propre monde virt]]></description>
<content:encoded><![CDATA[<p><span style="font-size:10pt;font-family:Verdana;">Après ses campagnes pour la scion dans <a href="http://www.springwise.com/automotive/first_car_brand_drives_into_se/">second life</a> et <a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/08/12/AR2007081201132.html">There.com</a>, Toyota lance son propre monde virtuel : Metapolis.</span></p>
<p><span style="font-size:10pt;font-family:Verdana;"><span style="font-size:10pt;font-family:Verdana;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/0v-0AVtg0eM'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/0v-0AVtg0eM&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></span></span></p>
<p> </p>
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<title><![CDATA[Do We Want To Go Virtual?]]></title>
<link>http://mymediamusings.wordpress.com/?p=405</link>
<pubDate>Tue, 08 Apr 2008 16:16:17 +0000</pubDate>
<dc:creator>mymediamusings</dc:creator>
<guid>http://mymediamusings.com/2008/04/08/do-we-want-to-go-virtual/</guid>
<description><![CDATA[In sorta big gaming news, The Sims is becoming EA Land, an online virtual world ala SecondLife and T]]></description>
<content:encoded><![CDATA[<p><a href="http://www.news.com/8301-13772_3-9913612-52.html?part=rss&#38;subj=news&#38;tag=2547-1_3-0-5">In sorta big gaming news</a>, The Sims is becoming <a href="http://www.ea-land.ea.com/">EA Land</a>, an online virtual world ala SecondLife and There.com.</p>
<p>One of the main reasons I find myself emersed in new media today is due to my love of cyberpunk as a kid.  The idea of a full virtual reality that we could plug into was just completely enthralling to me at the time.</p>
<p>However, though I was a very early internet adopter and user I never got excited by things like SecondLife or There.com largely because they just seemed like toy - there is nothing that one needs to do in SL and most of the possible activities are pretty much things I do in my real life.  That's all fine as a temporary escape but it doesn't emerse one in  a useful alternative world.</p>
<p>It is still quicker and easier to navigate the 2D web via links and scrollbars than it is to wander a Virtual town looking for the "library."</p>
<p>As a social alternative there is some real potential in these virtual worlds but the idea i had as a kid that we would be living part of our lives inside the machine seems silly to me now.</p>
<p>However, the notion of a "filter" that puts the web over the real world, like explored in Gibson's last book, Spook Country, is potentially REALLY exciting.</p>
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<title><![CDATA[Freebies that Pay: Second Life and Slippcat Continued]]></title>
<link>http://dusanwriter.wordpress.com/?p=553</link>
<pubDate>Fri, 04 Apr 2008 23:29:44 +0000</pubDate>
<dc:creator>dusanwriter</dc:creator>
<guid>http://dusanwriter.fr.wordpress.com/2008/04/04/slippcat_freebies/</guid>
<description><![CDATA[So Anthony van Zyl, managing director of Slippcat hovered above the crowd today at the Virtual World]]></description>
<content:encoded><![CDATA[<p>So Anthony van Zyl, managing director of Slippcat hovered above the crowd today at the Virtual Worlds conference, up there with the adults like MTV and that branding engine There.com and the guy from Habbo and his millions of teens, and it was all about how to make brands work in virtual worlds. </p>
<p>The tone was set by Greg Verdino from Crayon who commented that "last year I couldn't get you to stop talking about Second Life and this year I suspect you won't even mention them" before it veered off into an extended discussion of how to sell Pepsi to teens, how to sell music to teens, how to sell phones to teens, how to sell, well....you get the idea, although in fairness someone lobbed a question at them as the room was starting to clear, something along the lines of "yeah, but what about the adults" to which Wilson of There.com replied "oh yeah, they're there, only different" and the Slippcat CEO showed his street cred as an adult by admitting he played Atari when he was a kid, which is to say that having once been a kid who was marketable to, he's now equally gullible as an adult, I suppose. </p>
<p>Kind of like moving from Hot Wheels up the ladder to a Harley, they're still bikes, it's just the brands are maybe bigger and certainly more expensive.<br />
(More after the fold)<br />
<!--more--><br />
<strong>The Marketers Want Your Brain </strong><br />
The afternoon case study was called "Capturing their Brains and Eyeballs" because, well, it's not JUST about capturing their eyeballs, you need their brains as well. And that was kind of the theme at the morning session as well, where a lot of talk was on measurement, and is virtual world advertising still valid, and is there a problem when some 40 year old is a 20 year old chick in a virtual world (they're not usually, was the response, and even when they are it's still an extension of their 'aspirations' and thus somehow indicative of brand preference, although I don't know how a 20 year old virtual chick is going to buy L'Oreal for her 40 year old male controller).</p>
<p>And it all came down to engagement, and how engagement is different from what advertisers usually measure, which is eyeballs, and click-throughs, and impressions, and this is where the Slippcat guy comes in because he's proposing you can have your cake and eat it too - with the Slippcat system, he envisions virtual worlds where EVERY object is clickable (and given away for free, by the way), and every click pays the clickee, and with every click those marketers get a report, and I start to picture a brand manager as being something like those business types in a black and white film, standing over a steampunk kind of globe which spits out long slips of paper with stock quotes on them, a constant endless stream of ticker tape, curling up at your feet and eventually reaching the ceiling.</p>
<p>Because the brand managers are trying to measure all this. And Slippcat is promising measurement - "give us your branded objects and we'll embed them with menus, and links to Web sites, and SLRLs to your until-now-empty sims, and as the hordes click and get paid, that little ticker tape will keep spitting out reports, and we'll all go home happy and wealthy, even those poor saps who did all the clicking because after all, you make peanuts on Google word search but people still throw it on their site, right?"</p>
<p>So now you have ticker tape to make the brand managers happy, and with all these systems and measures you can figure out not just how many times your item was clicked, but by whom, and how long they STOOD by your object, and whether they shared it with their friend, and which friends, and where did they go next.</p>
<p>And then you have the Habbo teens, and you get all that and more - because in addition to clicks, and proximity, and measures, and object propagation numbers you also get that cross-tabbed to research data about all those clicking, happy Habbo kids, like what their favorite phone is, or what shoes they wear, or when their birthdays are, all kinds of deep market research data cross-segmenting and slicing to your heart's content.</p>
<p>So you've got your clicks and you've got your demographics, now all you need is "engagement", and this is where everyone gets slightly befuddled, because you can't entirely measure engagement by how long someone is in a place, or how much they click on something, or how many friends they give their branded object to - because, well, engagement is something INSIDE.</p>
<p>Thank goodness they're working on that, because as Michael Wilson of there.com pointed out, the neuroscientists have been looking at the issue and have discovered that there are BRAIN patterns that show when you're engaged, so I'm assuming then that <a href="http://dusanwriter.wordpress.com/2008/02/27/emotiv-demo-at-gdc-conference/">Emotiv</a> and other systems will finally bring us the ultimate measure that all these marketers are lusting after, which is to TRULY read your brain to find out if their brand messages are making an impression.</p>
<p><strong>Slippcat is Listening</strong><br />
Until we can run brain scans on users, Slippcat is promising to add a layer of insight on its ticker tape reports, because they're offering "buzz reports" based on chat logs.</p>
<p>Hmmm. OK, so the way he described this is that Slippcat is giving out items for free (oh, and remembering the senior guy in the booth told me "the content developers in SL hate us"), with the ability to click those items and earn a few Linden dollars, and with the ability for those items to teleport you, teleport someone to you, send you off to a Web site, whatever....well, turns out those items will also know whether you LOOK at them, and how close you are to them, and also what you SAY around them. Because Slippcat is extracting "buzz words and phrases" from chat logs and passing that on to advertisers, all as part of its sincere effort to better marry brand messages to users, to never push stuff that people don't want, and to properly calibrate advertising to your brain, or your engagement experience, or whatever it is they're all trying to do, at some point I kind of got lost in all the buzzy talk and metric stuff and just sort of wondered "yeah, but none of this sounds like much FUN".</p>
<p><strong>MTV to the Rescue</strong><br />
Van Zyl played Atari as a kid. Which gave him the right to sit up there with Habbo and MTV, and which is also I guess the source of his click obsession, because what's a clickable piece of furniture if it's not a joystick button after all?</p>
<p>But the MTV gal was having none of this "free stuff, click me" model, and there were other sighs and rolling of eyes at the head table. Because as MTV said: "If it's good stuff, people should want to PAY for it. Look...they PAY us for campaigns, and that's the ultimate engagement".</p>
<p>And even Greg from Crayon piped in, asking whether all this clickable, payable Slippcat nonsense didn't "tarnish a brand"...in other words, is Nike really going to want to be handing out shoes that dole out a Linden or two, but I take it they didn't read the Slippcat literature, because they're not after Nike, apparently, they're after Office Depot.</p>
<p>And it really all circles down to that. Because after all the measuring and clicking and segmenting and analyzing, everyone pretty much agreed that "if you're going to do something, it had better be GOOD", and that's good news for the content creators of Second Life. Because as much as Anshe Chung has her 10L warehouse, and as much as Slippcat will end up being a sort of camping chair warehouse, there's still something aspirational, there's still something SPECIAL, about owning the best - and the best means authentic, and the best means hand crafted, and the best means developed with a deep knowledge of your target audience.</p>
<p>And Habbo seems to get that. And MTV seems to get that. About the only people who don't quite get it are the Lindens, because if they "got it" they'd do a hell of a better job protecting content in their world so that brands knew that they were entering an environment where objects aren't just prims, they're items of aspiration, and the object economy is based on a lot more than whether you can "get free stuff" but how, and from whom, and the channels would be protected so that the brands can come in, if they choose, and work with in-world developers to create viral items and experiences which can engage people - their eyeballs AND their brains, I suppose.</p>
<p>But they opened the lid - the copybots set the scene for the Slippcats. All those newbies out there don't know an Armidi from Havok4 from Windlight, all they want is some nice furniture and a new pair of jeans, and it's such an uncontained flood - a ripped off, clickable world, that the "space" has been distorted for all those big brands and big bucks. </p>
<p>I'm not saying this is a bad thing, maybe Second Life doesn't need the big brands and their mega bucks and measuring sticks. But it is perhaps a sign of why Linden wasn't at the big table this time, they were off in the little room participating in a discussion on "Why the 3D workspace is necessary for today's information and knowledge management professional", which either shows you that their focus has shifted into a different "space" or they didn't play Atari as kids.</p>
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<title><![CDATA[Paramount releasing library of clips ...so There!]]></title>
<link>http://sniffwhatistepin.wordpress.com/?p=458</link>
<pubDate>Thu, 03 Apr 2008 14:30:34 +0000</pubDate>
<dc:creator>amy</dc:creator>
<guid>http://sniffwhatistepin.com/2008/04/03/paramount-releasing-library-of-clips-so-there/</guid>
<description><![CDATA[Paramount is enabling film buffs to view, comment on and share a whole library of film clips from th]]></description>
<content:encoded><![CDATA[<p>Paramount is enabling film buffs to view, comment on and share a whole library of film clips from their vault of movies, in an effort to better ride the wagon of interactive online user-generated fun.</p>
<p>Derrick J. Lang, an AP entertainment writer, explains:</p>
<blockquote><p><i>                         LOS ANGELES - Paramount Pictures' film vault is opening up in the virtual world.                                                 </i></p>
<p><i>Thousands of video clips from Paramount's movie library — ranging from 'Footloose' to '<span style="border-bottom:1px dashed #0066cc;cursor:pointer;" class="yshortcuts">Clueless</span>' — will be available inside the virtual 3-D online worlds of <a href="http://us.rd.yahoo.com/dailynews/ap/ap_en_mo/storytext/film_paramount_there/26954914/SIG=10i3gvhad/*http://There.com"><span class="yshortcuts">There.com</span></a> and vMTV, <span style="border-bottom:1px dashed #0066cc;background:transparent none repeat scroll 0 50%;cursor:pointer;" class="yshortcuts">Paramount Digital Entertainment</span> and <span style="border-bottom:1px dashed #0066cc;background:transparent none repeat scroll 0 50%;cursor:pointer;" class="yshortcuts">Makena Technologies Inc</span>. announced Wednesday.</i></p>
<p><i>'Consumers today are not interested in a passive experience online,' Paramount senior vice president of entertainment Derek Broes told The Associated Press. "'ven when they are just watching a piece of entertainment, they're commenting on it or looking at it with a friend. They're very actively involved.'" </i></p>
<p><i>Read full story at <a href="http://news.yahoo.com/s/ap/20080403/ap_en_mo/film_paramount_there">Yahoo! News.</a> </i></p></blockquote>
<p><!-- end storyhdr --></p>
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<title><![CDATA[La curieuse crise de Second Life]]></title>
<link>http://gromike.wordpress.com/?p=1259</link>
<pubDate>Mon, 24 Mar 2008 13:03:28 +0000</pubDate>
<dc:creator>mpc2006</dc:creator>
<guid>http://gromike.fr.wordpress.com/2008/03/24/la-curieuse-crise-de-second-life/</guid>
<description><![CDATA[J’avoue que ne pas faire l’unanimité est tout à fait normal.  Mais comment peut on dire qu’]]></description>
<content:encoded><![CDATA[<p><span style="font-size:10pt;color:black;font-family:Verdana;">J’avoue que ne pas faire l’unanimité est tout à fait normal.<span>  </span>Mais comment peut on dire qu’une société est moribonde lorsqu’elle a levé 20 millions de dollars et qu’elle a atteint son break even point ( « seuil de rentabilité ») depuis un an. </span><span style="font-size:10pt;color:black;font-family:Verdana;"></p>
<p>Dans la vidéo (<a href="http://gromike.wordpress.com/2007/12/18/second-life-un-business-model-qui-gagne/">ici</a>) on nous annonce 5 Millions de dollars de revenus mensuel. Doit-on croire l’un des principaux investisseurs ? Il est vrai que les observateurs d’un soir noteront ce curieux propos </span><span style="font-size:10pt;color:black;font-family:Verdana;"><span> </span>« c’est une des sociétés dans laquelle nous investissons qui a la plus forte progression en terme de revenus ». </p>
<p>Benchmark capital est un petit fonds d’investissement ( <a href="http://www.benchmark.com/portfolio/worldwide.shtml">son portfolio</a> ) : AOL, Bebo, Ebay, Friendster, Gaia interactive, metacafe,1-800-Flowers, Palm, MySQL, Redhat, Rambus, Jamdat, E-Loan.</span><span style="font-size:10pt;color:black;font-family:Verdana;"> J’ai juste vérifié si cela est réaliste. Même s’il y a beaucoup de vétérans du web ceux ci semblent oublier l’un des business Internet à savoir l’hébergement. </p>
<p>Second Life fonctionne sur certains points comme un hébergeur et ses tarifs sont élevés (je ne connais pas la politique de pricing de Linden lab mais une baisse des prix amènerait beaucoup de petits projets qui sont d’ailleurs l’essentiel de SL actuellement à l’inverse des sociétés et marques). </p>
<p>En prenant le nombres d’îles existantes en Mars (13348 </span><span style="font-size:10pt;color:black;font-family:Verdana;">îles) et sachant que les frais de maintenance mensuels sont de 295 dollars(une île = un serveur), cela donne un résultat de 3 937 660 de dollars sur une source. En ajoutant la base de membre payant de l’ordre de 92096 (9.95 dollars par mois ou 6 dollars à l’année)(prenons l’hypothèse basse à 6 dollars = 552 576, en considérant l’achat d’île à </span><span style="font-size:10pt;color:black;font-family:Verdana;">1675 dollars (ex : 487 achats pour Mars = 815 725). Il y a encore des sources (</span><span style="font-size:10pt;color:black;font-family:Verdana;">l’import de textures qui coûte 10 lindens (tout ce que vous voyez dans sl nécessite une texture donc il en faut beaucoup, les terrains achetés sur la zone principale (mainland), je ne compte pas les openspace ou voids qui ajoutent de la capacité serveur (</span><span style="font-size:10pt;font-family:Verdana;">415 dollars à l’achat + 75 dollars de maintenance mensuelle( le lot peut monter à quatre)</span><span style="font-size:10pt;color:black;font-family:Verdana;">, les changements techniques facturés, se marier coûte 10 lindens, divorcer 20 <span> </span>etc…)</span><span style="font-size:10pt;color:black;font-family:Verdana;">mais arrêtons nous là pour voir si bertrand est d’accord.</span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><img src="http://gromike.wordpress.com/files/2008/03/2006_01_25_dcedl_1337.jpg" alt="2006_01_25_dcedl_1337.jpg" /></span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><span style="font-size:10pt;color:black;font-family:Verdana;"><strong>5 000 000</strong></span><span style="font-size:10pt;color:black;font-family:Verdana;"><span>    </span>3 937 660 + 552 576 + </span><span style="font-size:10pt;color:black;font-family:Verdana;">815 725 = 5 305 961 dollars.</span></span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><span style="font-size:10pt;color:black;font-family:Verdana;"><span style="font-size:10pt;color:black;font-family:Verdana;"><br />
Le compte est bon. (voir en excédent sans tout prendre en compte)</span><span style="font-size:10pt;color:black;font-family:Verdana;">Tout n’est pas pris en compte donc Linden Lab fait plus de 5 millions de dollars sur mars avec trois sources et une audience minimale. Audience minimale qu’il faut reconnaître mais qui n’est pas comprise car le vrai indicateur fiable pour l’instant c’est le temps passé dans un monde virtuel et il augmente au détriment de la télé d’où l’essor de projets ou d’investissements dans des mondes virtuels pour enfants. (là il y aura des morts)</span><span style="font-size:10pt;color:black;font-family:Verdana;"></p>
<p>Rappelons la barrière à l’entrée du client qu’il faut télécharger. Dès lors toute comparaison avec un site web est caduque. L’acquisition d’audience est plus rude et le manque d’outil d’aide et une interface « soviétique » ne profite pas à la fidélisation. </span><span style="font-size:10pt;color:black;font-family:Verdana;">Vaut il mieux avoir une faible audience et des revenus et un potentiel de marché ou une audience massive et pas ou peu de revenus ? (Napster avait 70 millions d’utilisateurs).</span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span><span style="font-size:10pt;color:black;font-family:Verdana;"></p>
<p>Second Life et son éditeur sont donc à l’agonie selon les spécialistes à l’inverse des nombreux services divers ayant levé des fonds et qui cherchent encore des moyens de monétisation. </span><span style="font-size:10pt;color:black;font-family:Verdana;">J’utilise les chiffres fournis par Linden lab depuis le début et sur la même page. La transparence est d’ailleurs une des erreurs marketing de SL (trop d’honnêteté n’est pas forcément récompensé). A contrario de beaucoup de site qui n’explique pas les ficelles de l’audience dupliquée, Linden lab a fourni trop de données. Un site Internet aurait rarement publié son taux de churn identifiable avec les connections mensuelles et bien gardé à vue l’unique chiffre de création d’avatars (13 millions) qui excitait tant les journalistes. </p>
<p>Les Lindens sont peut être un peu trop idéaliste et d’ailleurs leur moyen de fonctionnement est assez spécifique (<a href="http://lindenlab.com/about/tao">tao linden</a>). J’avoue de loin être un peu sceptique au niveau productivité sur ce mode de fonctionnement et finalement la société gagne de l’argent. Rappelons que Philip Rosedale est l’ancien CTO de Realnetworks et non CEO. Mitch Kapor le dit lui-même « Bill gates est une exception ». Un technicien comme Rosedale n’a pas les réflexes d’un manager international qui n’aurait pas oublié la V.AT (tva). Chez Ebay, Pierre Omidyar a laissé les reines à une killeuse qui a boosté sa société, Google a monté un triumvirat… Il est donc temps de passer à un autre phase car le marché est entrain d’émerger (<a href="http://sleducation.wikispaces.com/virtualworlds">liste non exhaustive</a>). </span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span><span style="font-size:10pt;color:black;font-family:Verdana;"></p>
<p>Pendant que les observateurs d’un soir ricanent de cette belle mort annoncée, la petite </span><span style="font-size:10pt;font-family:Verdana;">Katharine Berry (15 ans) continue ses développements et permet de ranger son inventaire en mode off-game. (attention le site peut se trouver down)</span><span style="font-size:10pt;font-family:Verdana;"><a href="http://67.202.23.255/">http://67.202.23.255/</a></span><span style="font-size:10pt;font-family:Verdana;"></p>
<p>Des projets comme <a href="http://opensimulator.org/wiki/Main_Page">Opensim</a> ou <a href="http://www.realxtend.org/">Realextend</a> sont entrain d’apporter des briques supplémentaires et l’on apprend que <a href="http://lslblog.free.fr/index.php/post/2008/03/21/Quelquun-connait-Python-Linden-Labs-libere-le-code-de-son-CAPS-server">des parties de codes sont bientôt accessibles</a>.</span><span style="font-size:10pt;font-family:Verdana;"> </span><span style="font-size:10pt;font-family:Verdana;"><a href="http://immersiveeducation.org/"><span></p>
<p>Immersive Education Initiative</span></a></span><span style="font-size:10pt;font-family:Verdana;"> ne semble pas écouter nos nombreux spécialistes et a décidé de retenir pour ses projets : <a href="http://www.opencroquet.org/index.php/Main_Page">Croquet</a>, <a href="http://blogs.sun.com/wonderland/">SUN</a>, <a href="http://secondlife.com/">Second Life</a>.</span><span style="font-size:10pt;color:black;font-family:Verdana;"></span><span style="font-size:10pt;color:black;font-family:Verdana;"> </span><span style="font-size:10pt;color:black;font-family:Verdana;"></p>
<p>Et puis Second life pour l’instant n’a jamais détruit mon contenus. A chaque connexion je retrouve tout ce que j’ai crée alors que sur ce même blog le fait de mettre une vidéo m’expose à un retrait sans avertissement qui nuit à mon contenus globale. Contenus qui n’est pas encore monétisé par cette plate-forme et qui lui coûte très cher en hébergement / broadband alors que sur SL je paye et même je peux ne pas payer mais la logique fait que je retrouve mes petits. </span></p>
<p><span style="font-size:10pt;color:black;font-family:Verdana;"><img src="http://gromike.wordpress.com/files/2008/03/yousorry.jpg" alt="yousorry.jpg" /></span></p>
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<title><![CDATA[Secret Location - Secret Plans - Virtual Delivery - itsReal]]></title>
<link>http://aplink.wordpress.com/?p=746</link>
<pubDate>Sat, 22 Mar 2008 05:48:33 +0000</pubDate>
<dc:creator>aplink</dc:creator>
<guid>http://aplink.fr.wordpress.com/2008/03/22/secret-location-secret-plans-virtual-delivery-itsreal/</guid>
<description><![CDATA[Last evening at 2100hrs a secret meeting took place in a secret location in Second Life.

Via the As]]></description>
<content:encoded><![CDATA[<p>Last evening at 2100hrs a secret meeting took place in a secret location in Second Life.<br />
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<p>Via the <a href="http://associationofvirtualworlds.ning.com">Association of Virtual Worlds</a> a group of passionate people are forging ahead with plans to engage a much larger community into evolving and immersive landscapes of virtual worlds. Yes Virtual Worlds in plural, no longer is Second Life the ONLY choice for people inspired by the concept of connecting with people in an engaging, meaningful and commercial manner. Advertisers and marketers literally threw money at Second Life, a wacky fantasy futuristic 3D world  - without understanding why - and they were right in doing so as the world took notice. Now the hype has been exhausted, it is now time to FOCUS on how to make virtual worlds deliver concrete and sustainable communities, businesses and enjoyment. </p>
<p>More to come soon....  (Secret Reporter APLINK)</p>
<p><strong>Images of Secret Meeting</strong><br />
<a href='http://aplink.wordpress.com/files/2008/03/kn2208b.jpg' title='secret plans'><img src='http://aplink.wordpress.com/files/2008/03/kn2208b.thumbnail.jpg' alt='secret plans' /></a><a href='http://aplink.wordpress.com/files/2008/03/kn-meet2208a.jpg' title='secret meeting'><img src='http://aplink.wordpress.com/files/2008/03/kn-meet2208a.thumbnail.jpg' alt='secret meeting' /></a><a href='http://aplink.wordpress.com/files/2008/03/knapj.jpg' title='Secret Location - Secret Plans - Virtual Delivery - itsReal'><img src='http://aplink.wordpress.com/files/2008/03/knapj.thumbnail.jpg' alt='Secret Location - Secret Plans - Virtual Delivery - itsReal' /></a></p>
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<title><![CDATA[Coca Cola le départ virtuel de Second Life]]></title>
<link>http://gromike.wordpress.com/?p=1255</link>
<pubDate>Fri, 21 Mar 2008 10:47:19 +0000</pubDate>
<dc:creator>mpc2006</dc:creator>
<guid>http://gromike.fr.wordpress.com/2008/03/21/coca-cola-le-depart-virtuel-de-second-life/</guid>
<description><![CDATA[Je n’ai pas le temps de faire de grand discours et d’expliquer comment marche le téléphone ara]]></description>
<content:encoded><![CDATA[<p><span style="font-size:10pt;font-family:Verdana;">Je n’ai pas le temps de faire de grand discours et d’expliquer comment marche le téléphone arabe. En dehors de toutes sortes d’approximations diverses et variées, l’ensemble des articles consacrés à l’annonce de changement de management au sein de Linden lab éditeur de Second Life, reprennent en chœur le départ de Coca Cola. Ceci m’avait surpris car je n’étais pas au courant donc j’ai vérifié. La firme d’Atlanta est toujours visible dans Second Life. </span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;">Voici quelques captures avec dates.</span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><img src="http://gromike.wordpress.com/files/2008/03/cocaout4.jpg" alt="cocaout4.jpg" /></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><img src="http://gromike.wordpress.com/files/2008/03/cocaout.jpg" alt="cocaout.jpg" /></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"><img src="http://gromike.wordpress.com/files/2008/03/cocaout2.jpg" alt="cocaout2.jpg" /></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;"></span></p>
<p><span style="font-size:10pt;font-family:Verdana;"><span style="font-size:10pt;font-family:Verdana;">Voici la source départ qui seme la confusion (d’ailleurs l’un des commentaires souligne que le propos n’est pas clair au sujet de Coca).</span><span style="font-size:10pt;font-family:Verdana;"><br />
<a href="http://secondlife.reuters.com/stories/2007/12/11/aol-leaves-second-life/">http://secondlife.reuters.com/stories/2007/12/11/aol-leaves-second-life/</a></span><span style="font-size:10pt;font-family:Verdana;"> </span><span style="font-size:10pt;font-family:Verdana;"><br />
Il suffira d’une courte reprise pour alimenter tous les fils rss</span><span style="font-size:10pt;font-family:Verdana;"><br />
<a href="http://www.secondlifeupdate.com/2007/12/31/coca-cola-leaves-second-life/">http://www.secondlifeupdate.com/2007/12/31/coca-cola-leaves-second-life/</a></span><span style="font-size:10pt;font-family:Verdana;"> </span></span><span style="font-size:10pt;font-family:Verdana;"></p>
<p style="margin:0;" class="MsoBodyText">Coca Cola partira peut être de Second Life mais pour l’instant ils y sont toujours et leur stratégie sur There.com et la même chose que lorsqu’un annonceur achète une campagne média sur plusieurs site web (diversification des cibles et des supports).</p>
<p style="margin:0;" class="MsoBodyText">L’agence en charge sera ravie de voir que son client est parti sans prévenir. L’année dernière un article avait totalement inventé une histoire de conférence de presse qui dérape avec manifestation anti-dopage au sujet de Cofidis. Evidemment la conférence de presse s’etait tres bien passé d’ailleurs une vidéo est disponible et Cofidis revient prochainement.</p>
<p style="margin:0;" class="MsoNormal">&#160;</p>
<p style="margin:0;" class="MsoNormal"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/_62AByZY9oE'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/_62AByZY9oE&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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